For your convenience, I have included two resumes below: one for Technical System Designer and another for Gameplay Programmer.
I am graduated with a bachelor degree in Science in Computer Science and Game Design from DigiPen Institute of Technology, specializing in Gameplay and UI Programming.
Before studying at DigiPen, I received a Bachelor of Science in Accounting.
I look forward to working with you!
Unreal Engine 4
Gameplay/UI/Networking Programmer: "WExplosion"
3D Multiplayer Party Game | Team of 2 | Unreal Engine 4.25
Jan. 2021 - Apr. 2021
Designed and implemented a hierarchical structure to manage game objects across
different game modes.
Implemented UI with functionalities that handle information between server and clients.
Serialized and deserialized the user graphic and audio settings.
Developed the map saving and loading tool in Unreal Engine editor.
Gameplay/UI Programmer: "RoboGames"
3D Multiplayer Party Game | Team of 5 | Unreal Engine 4.24
Sept. 2020 - Dec. 2020
Built a lobby level for players to join and set their custom name for the match.
Made the in-game nameplate and message system.
Implemented the user interface with replication for real-time information update.
Created a scoreboard system to track players’ points across levels.
Developed a round system to manage the winning condition of a game.
Gameplay Programmer & System Designer: "Just Desserts"
3D Sweet-based Action Adventure | Team of 9 | Unreal Engine 4.22.3
Sept. 2019 - Apr. 2020
Architected modular interactive object system with custom event triggers and receivers.
Used blueprint interface to communicate between interactive objects.
Utilized game instance to track enemy deaths across levels and cooperate with the interactive system.
Implemented custom save/load system with built-in SaveGame class.
Bachelor in Computer Science and Game Design
DigiPen Institute of Technology (Redmond, WA, United States)
Sep. 2017 - Apr. 2021
Bachelor of Science in Accounting
National Chengchi University (Taipei, Taiwan)
Aug. 2009 - Jul 2013